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	<title>Comments on: Notes from Metaverse Roadmap Meeting, Feb 15, 2008</title>
	<atom:link href="http://www.metaversum.com/blog/notes-from-metaverse-roadmap-meeting-feb-15-2008/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.metaversum.com/blog/notes-from-metaverse-roadmap-meeting-feb-15-2008/</link>
	<description>Web 2.0 and virtual worlds</description>
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		<title>By: jeremy</title>
		<link>http://www.metaversum.com/blog/notes-from-metaverse-roadmap-meeting-feb-15-2008/comment-page-1/#comment-3867</link>
		<dc:creator>jeremy</dc:creator>
		<pubDate>Mon, 18 Feb 2008 20:09:15 +0000</pubDate>
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		<description>@ Jon, you may be right, but I do have to somewhat agree with e.g. Corey at MultiVerse. The efforts are not really so inclusive and they are being driven by a small segment of the industry. The assumption seems to be that a few bigger players can define the standards that everyone else will have to adopt.</description>
		<content:encoded><![CDATA[<p>@ Jon, you may be right, but I do have to somewhat agree with e.g. Corey at MultiVerse. The efforts are not really so inclusive and they are being driven by a small segment of the industry. The assumption seems to be that a few bigger players can define the standards that everyone else will have to adopt.</p>
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		<title>By: Jon Watte</title>
		<link>http://www.metaversum.com/blog/notes-from-metaverse-roadmap-meeting-feb-15-2008/comment-page-1/#comment-3860</link>
		<dc:creator>Jon Watte</dc:creator>
		<pubDate>Mon, 18 Feb 2008 16:57:22 +0000</pubDate>
		<guid isPermaLink="false">http://metaversum.com/blog/notes-from-metaverse-roadmap-meeting-feb-15-2008/#comment-3860</guid>
		<description>[quote]# Kids worlds are the low hanging fruit now
# Entertainment is the long term driver
# Most major developments will take time, like years
[quote]

I think that&#039;s too pessimistic, and not an accurate picture of the virtual worlds market. If interoperability standards take the right form (and I&#039;m trying to help the Virtual World Interoperability Forum to do just that), then we can see interoperable virtual worlds next year, rather than ten years from now.

For more information: http://www.interopworld.com/members/node/31</description>
		<content:encoded><![CDATA[<p>[quote]# Kids worlds are the low hanging fruit now<br />
# Entertainment is the long term driver<br />
# Most major developments will take time, like years<br />
[quote]</p>
<p>I think that&#8217;s too pessimistic, and not an accurate picture of the virtual worlds market. If interoperability standards take the right form (and I&#8217;m trying to help the Virtual World Interoperability Forum to do just that), then we can see interoperable virtual worlds next year, rather than ten years from now.</p>
<p>For more information: <a href="http://www.interopworld.com/members/node/31" rel="nofollow">http://www.interopworld.com/members/node/31</a></p>
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	<item>
		<title>By: Out to Pasture &#187; Blog Archive &#187; Metaverse Roadmap notes</title>
		<link>http://www.metaversum.com/blog/notes-from-metaverse-roadmap-meeting-feb-15-2008/comment-page-1/#comment-3817</link>
		<dc:creator>Out to Pasture &#187; Blog Archive &#187; Metaverse Roadmap notes</dc:creator>
		<pubDate>Sun, 17 Feb 2008 16:46:08 +0000</pubDate>
		<guid isPermaLink="false">http://metaversum.com/blog/notes-from-metaverse-roadmap-meeting-feb-15-2008/#comment-3817</guid>
		<description>[...] Metaversum&#8217;s blog notes [...]</description>
		<content:encoded><![CDATA[<p>[...] Metaversum&#8217;s blog notes [...]</p>
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		<title>By: Rich White</title>
		<link>http://www.metaversum.com/blog/notes-from-metaverse-roadmap-meeting-feb-15-2008/comment-page-1/#comment-3792</link>
		<dc:creator>Rich White</dc:creator>
		<pubDate>Sun, 17 Feb 2008 04:03:58 +0000</pubDate>
		<guid isPermaLink="false">http://metaversum.com/blog/notes-from-metaverse-roadmap-meeting-feb-15-2008/#comment-3792</guid>
		<description>I have said in past posts direct input is to 3D environments what the mouse is to flat ones. Which is basically the point of Mitch Kapor in this article - http://www.news.com/8301-13772_3-9873205-52.html?tag=tb — We are using surface devices with Edusim now of course … but as other more natural forms of input emerge I can see this having an impact in immersive education as well.

Cheers,
Rich
http://edusim3d.com
====</description>
		<content:encoded><![CDATA[<p>I have said in past posts direct input is to 3D environments what the mouse is to flat ones. Which is basically the point of Mitch Kapor in this article &#8211; <a href="http://www.news.com/8301-13772_3-9873205-52.html?tag=tb" rel="nofollow">http://www.news.com/8301-13772_3-9873205-52.html?tag=tb</a> — We are using surface devices with Edusim now of course … but as other more natural forms of input emerge I can see this having an impact in immersive education as well.</p>
<p>Cheers,<br />
Rich<br />
<a href="http://edusim3d.com" rel="nofollow">http://edusim3d.com</a><br />
====</p>
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